Thursday, June 15, 2006

I'm bored as hell.

I'm bored as fuck, so here's a little updated list on what I've been doing to pass the copious amounts of time I wake up to each afternoon:

- video games
- working out
- reading books (with and without pictures)
- expanding/rearranging/enhancing my music collection
- watching way too much TV
- hanging out with Bob and Al
- catching up on everyone's blogs. like everyone in the world.
- watching every movie that's on-demand at any given time
- walking around campus
- writing blog entries
- traveling
- getting ready to move to Japan

That's all I can think of. More on the "getting ready to move to Japan" part later (when I have a more robust attention span).

Friday, June 09, 2006

I have officially burnt myself out on Metroid Prime...in one sitting.

Yes, to restate the title of this entry, I have indeed burnt myself out on Metroid Prime for the Nintendo GameCube in one 4-hour sitting (yesterday). I thought about popping it back in today, but I found that with a little introspective contemplation (about 10 seconds' worth), I had no desire whatsoever to play it again. Now why, you might be asking, do I not want to play this highly acclaimed game that so many enjoyed (perhaps you even)??? It's boring. That's why asshole.

Sorry (not really). I think part of my disillusionment towards the game stems from my attitude going into it: I was looking forward to a fast-paced first person shooter (FPS). Metroid Prime is definitely not a typical FPS. It just doesn't work. My biggest complaints are these: 1) lack of enemies to slay 2) lack of weapons with which to slay said enemies. One of the things that makes FPSs fun is a steady flow of enemies to engage in mortal combat. Now of course, these enemies don't necessarily need to be unique, hell, they don't even have to have good A.I....there just needs to be lots of them (or at least a healthy amount, dispersed throughout each level). Prime's enemies suck...they only pop up in pre-determined positions in only some parts of the levels and always in the same positions/patterns. Oh, and they all die in like 2-3 hits. Lame. My second complaint does not require much exploration. There are only like 6 different weapons you can get throughout the game or some shit, and they're all pretty boring. Totally lame.

Metroid Prime would have turned out much better in the form of a third-person/over-the-shoulder adventure/platformer. Don't get me wrong, it does have it's cool aspects. I mean, Samus looks pretty sweet of course, the story's pretty epic, etc., etc. There are cool little things as well, like the fact that if you're in a dark room (in the game) and an explosion goes off close to you, you can see Samus's face reflect off the inside of the visor. The visor also fogs up sometimes. Thinking back, this game would have been cool had it been set up like the Aeon Flux game (judging from the 15 minutes of that game that I played).

Anywho, I probably won't play Prime again. Oh well. Smash Bros. and Mario Kart are still fun, and I hooked the Dreamcast back up. I finally got my hands on Ikaruga (DC version); it's hard as shit, but still fun and nice to look at. I can't think of much else to talk about right now. This is the second night in a row I'm staying up till dawn, and I have to get up early...today...to drive to Indy for the weekend for my mom's birthday. I manage my time very well. Shut up.